

I do this all the time as I have more than one six computers I play SDV on and I don't use Steam (I use GOG but not its cloud save Galaxy client). Game launchers like Steam, Epic Games Store, EA, GOG Galaxy, and Ubisoft. But then you need to keep track of which machine has your most recent save as you have become the cloud save. Deletion of saved game files on GeForce NOW does not affect cloud saves on. If the above procedure didn't work and you still want to want to play the same save on that second machine, you'll need to copy your active Stardew Valley save folder (should have the most recent save date on that folder) from the working machine (in my case, the BeachyKeen_268602465 folder) and put it in the same place on the non-working machine. As an example, my current active save in there is in the folder BeachyKeen_268602465. This is where Steam should be syncing each save folder to from its Steam cloud location. That would mirror how it is done on Steam and other platforms as a part of their APIs. If you're playing on a PC, your local saves are located here:Ĭ:\Users\ *yourusername*\AppData\Roaming\StardewValley\Saves What does make sense is adding GOG server-side cloud save game storage abilities to the Galaxy backend and making that capability an optional feature for developers to use in their games. Maybe wait a few seconds/a minute, then try playing Stardew Valley again and see if it syncs the saves. Then start Steam again, go back in there and check it again. If it's checked already, let's try to convince it to really get those saves from the cloud: uncheck the Keep games saves., close the Window, and Exit Steam. In General, make sure Keep games saves in the Steam Cloud for Stardew Valley is checked. First off, in Steam on the machine which isn't syncing, right-click Stardew Valley from the Steam game list on the left and select Properties.
